WHAT I DO...
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WHAT I'M THINKING...
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Despite some great leaps forward in hardware usability, virtual reality has struggled to find mass market acceptance. Oculus, HTC Vive, and PlayStation VR sales are respectable but are still fringe items, even in the video game space. There hasn’t been a must-have game nor “killer app” that’s motivated large numbers of casual consumers to invest … Read More
I love creating and playing both digital and tabletop games of all sorts. Many attempts to blend the two have been made, but they continually fall short of the promise of either medium. The issue is that emerging technologies are a poor replacement for traditional games…but can be an outstanding enhancement. Previously I shared my thoughts on what’s special about tabletop … Read More
In Orson Scott Card’s science fiction novel Ender’s Game, the eponymous Ender Wiggin unknowingly fights a real war by playing a simulation. His orders in the “game” are transmitted to actual combatants who carry them out in a battle to the death against an alien enemy. Presented with a game using real-time data from the … Read More
WHAT THEY SAY...
What do people say about me?
He has a strong, intuitive grasp of user interface design and higher-level cognitive processes that go into games and educational software. That’s a rare and valuable skill.
Chris was a fantastic lead designer who held a clear vision which the entire team could rally around in order to create a great, cohesive product. Years later, I am still proud of the work I accomplished while under Chris’ leadership. I would love the opportunity to work with Chris again!
Chris is an excellent Program Manager. He is that rare and creative personality that thinks though problem spaces and comes up with workable and deliverable approaches that save time, money and resources while delivering superior products and services.
Christopher has a keen sense for User Interface design and is a dependable producer when overseeing projects.
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