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Christopher Lawrence — Award-winning interactive technology leader and experience designer

Fluent in problems
I've just met.

I set design direction on projects across a $100M+ portfolio of brands — UNO, Pictionary, and Scrabble — working with licensing partners like Disney, the NFL, and Warner Bros. On the other end of the spectrum: clients like the Department of Defense and DARPA. Different worlds, same job — get fluent fast enough to lead.

This page works the same way: a small set of rules that generates its own detail, aimed at ground I hadn't designed for before — a portfolio that has to sell through its own interactivity. Scroll down, and try changing one of the rules yourself.

scroll

A system, not a layout

Every tile on the right is placed by the same three rules, run through a seed:

  • hold a grid
  • weight color toward the center
  • never repeat a neighbor's color

Change the seed and the rules run again — a different result, the same design. That's the actual job: build the constraints well, then let the system do the arranging. It's also how a good AI-assisted design tool should behave — a collaborator working inside boundaries you set, not a black box.

A few of the colored tiles aren't just color — hover one to see the real project behind it.

Match — the system resets.
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Working rules

Four things I hold onto regardless of the project.

01

Non-negotiables first

Define the must-have outcomes for the project, then design the form that follows from them — not the other way around.

02

Legible systems

A person using something you designed should be able to predict how to interact next. Discovery is for the content, not the interface.

03

AI as a co-designer, not a shortcut

Generation is fastest when it's exploring a space you already understand — it should widen your options, not replace your judgment.

04

Play-test everything

A design isn't finished until someone else has tried to break it. Games taught me that before software did.

Card check

The strip along the top of this card runs the same rules as the panel above — but seeded once, with my name, and never rerolled. Same system, fixed result. That's the difference between a demo and an identity.

Christopher Lawrence
Award-winning interactive technology leader and experience designer

Design systems for UNO, Pictionary, and Scrabble, with a focus on AI-driven product innovation.

AI & Innovation Tabletop & Games Digital & Tech XR & Immersive
Playing since 1997. Also runs design consulting through Stranger Entertainment, since 2001.

Honors & Awards

Tech Toy of the Year (Nominee)

Toy of the Year Awards · The Toy Foundation

Industry Insider Featured Presenter

Gen Con · Gen Con LLC

Governor's Award for Excellence in Modeling & Simulation (Nominee)

National Training and Simulation Association

Modeling & Simulation Award for Training

Department of Defense

Best Simulation & Best Original Game

Game Critics Awards · Electronic Entertainment Expo (E3)

The index

The four tags on that card aren't decoration — they're a classification I've used across two decades of work. Unlike the seed above, this one doesn't reroll: a taxonomy that changes meaning isn't a taxonomy. Filter by category, or leave it be — everything's listed either way.

Pictionary vs. AI

Mattel · Toy of the Year nominee

Led design on the first-in-class AI-powered board game in the Pictionary line.

AI-augmented process

Mattel · ongoing practice

Use Claude, ChatGPT, Vizcom, and Adobe Firefly across concepting, visualization, and prototyping — to move faster without handing over design judgment.

Gen AI playtest study

Mattel · internal evaluation

Built a test model and ran structured playtests on a proposed generative-AI game concept. The evidence informed leadership's decision not to move forward — a good outcome, not a failed one.

Additional AI initiatives

Mattel · in development

Leading further AI-driven product work currently in development. Details confidential for now.

UNO

Mattel · 18 editions

Design across UNO's licensed and fandom lineup — sports, film, and franchise crossovers built on the same core system.

  • UNO Star Wars Technical Schematics
  • UNO NFL Super Bowl
  • UNO Barbie the Movie
  • UNO NFL
  • UNO VRBO
  • UNO Championship Live
  • Giant UNO NFL
  • UNO Fandom: Disney Villains
  • UNO Fandom: Star Trek
  • UNO Fandom: NFL Kansas City Chiefs
  • UNO Fandom: NFL New England Patriots
  • UNO Fandom: NFL Philadelphia Eagles
  • UNO Fandom: NFL Dallas Cowboys
  • UNO Fandom: Star Wars Dark Side
  • UNO Fandom: Star Wars Movie Posters
  • UNO Lord of the Rings
  • UNO Fandom: Elf
  • UNO Dare (Adults Only)

UNO Championship Series

Mattel · interactive livestreamed experience

A competitive UNO tournament series, with live-streamed finals and a national talent search to get there.

Pictionary Pic-Tato

Mattel · hand-held electronic

A hand-held electronic version of Pictionary, built as a standalone game device.

Tabletop RPG line

Avalon Hill · 1997–1998

Led design on a tabletop roleplaying game and its supporting product line — the start of a still-active interest in wargaming and RPG systems.

Full Spectrum Warrior

U.S. Army / Pandemic Studios · E3 2003

A squad-command tactics trainer built with the U.S. Army Infantry School — the player directs a virtual squad rather than firing a weapon directly. Won Best Simulation and Best Original Game at E3.

Mobile Counter-IED Trainer

DoD JIEDDO · Governor's Award nominee

A mixed-reality IED-defeat trainer built into modified shipping containers, deployed to training installations for Army and Marine Corps personnel.

L.A. Interactive Map Wall

California Science Center · 2M+ visitors / yr

A custom hardware and software exhibit for the Science Center's Ecosystems hall, letting guests spotlight points of interest on a giant satellite map of L.A.

Distribution Management Cognitive Trainer

Dept. of Defense · DOD M&S Award, 2008

A theater-wide combat logistics trainer built as decision-making, not data entry — thirteen scenarios on one shell, usable by a soldier on a mountaintop with almost no bandwidth.

Dark Networks & Balance of Terror

Naval Postgraduate School · Serious Play, 2018–19

A pair of head-to-head counterterrorism strategy sims, a year apart, each on its own statistical model — core curriculum for the Marshall Center's cyber security program.

Pictionary Air

Mattel · AR drawing

Motion-controlled augmented-reality drawing games: Takeover, Star Wars, and Air 2.

Scrabble Vision

Mattel · AR

An augmented-reality take on Scrabble, extending the board through the camera.

Texas Rope 'Em

Candy Lab / Quicksilver · SXSW 2017

The world's first location-based AR poker game — built in under six weeks for a live debut at SXSW.

¡Uniteria!

Univision · location-based AR

A Loteria-inspired location-based AR game for Spanish-language Univision viewers, with weekly prizes.

State Water Project VR Tour

Metropolitan Water District of SoCal

An immersive 3D and 360° tour built for students in grades 4–12.

UrbanSim

US Army Command and General Staff College

Mission-command training for counterinsurgency and stabilization operations.

Every Soldier a Sensor

DOD M&S Award for Training, 2006

Ten scenarios training soldiers to patrol, observe, and report what they find in the field.

Intelligence Contingency Fund Trainer

US Army Intelligence Center of Excellence

Decision-making and documentation practice across more than twenty modules.

MIALA

US Army Intelligence Center of Excellence

Thirty-six self-paced exercises spanning four key areas of military intelligence.

Air Defense Force Operations Trainer

Air Defense Artillery School

A classroom trainer for Patriot battery mission planning.

Battleague

Stranger Entertainment

A vehicle-combat trading card game.

Shaman King: Combat Hex

Shonen Jump license

A hex-based collectible figure combat game.

Mecard

Mattel

A collectible battling-creature toy and game line.

AcceleRacers

Hot Wheels license

A collectible trading card game based on the popular Hot Wheels brand.

Tangled Tales

Electronic handheld

A choose-your-path handheld storytelling game.

Start a session

If this is the kind of systems thinking you want leading a design team — including the AI-assisted part — let's talk.